Modules and missions
Contents
- Introduction
- About the Scheme
- Overview of the modules and missions
- Supporting ESYLS
- Next Steps
- Safeguarding
- FAQs
- Modules and missions
- Module A – Prepare for take-off (essentials and expectations)
- Module B - Taking the lead
- Module C - That's the way to do it!
- Module D – Understanding behaviour
- Module E - Game on!
- Module F - Making Scouting accessible and inclusive
- Module G – What is a high quality programme?
- Module H – Programme planning
- Module I - What did they say?
- Module J - Communicate it!
- Module K- First Aid
- Icebreaker ideas
- Letters and references
- Appendix A
- Appendix B - Domino hunt
- Appendix C - Child protection scenarios
- Appendix D - Leadership styles
- Appendix E - Narrative of a Beaver Scout Meeting
- Appendix F- Self-reflection sheet
- Appendix G- Negative sentences
- Appendix H - Mock trial scenarios
- Appendix I- Programme - making reasonable adjustments
- Appendix J - Programme objectives
- Appendix K - Bingo sheet
- Appendix L - Number game scenarios
- Appendix M - Skill builder
- Appendix N – Skills Checklist
Modules and missions
The modules and missions make up the training for the Scheme. The rest of this section contains suggested activities you could run to fulfil the objectives and aims of the modules.
Modules can be delivered using a variety of methods and models. They can be delivered in the Explorer Scout Unit, in the ESYLs Unit, at a District Explorer Scout Young Leader’s Camp, or even as part of a hike or adventurous activity day. Scouting is all about learning through doing. The more interactive and engaging the session, the more skills and knowledge gained. ESYLs will be able to apply their newfound skills when they are supporting their section and working towards their missions.