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The modules

Discover the 11 modules that are part of the Explorer Scout Young Leaders' Scheme

The modules are designed to be flexible and encourage innovation, so be as creative as you can! As long as the aim and objectives are met, they can be delivered in any way by anybody with the appropriate skills or experience.

Module A - Prepare for take-off (essentials and expectations)

Module B - Taking the lead

Module C - That's the way to do it!

Module D - Understanding behaviour

Module E - Game on!

Module F - Making Scouting accessible and inclusive

Module G - What is a high quality programme?

Module H - Programme planning

Module I - What did they say?

Module J - Communicate it!

Module K - First aid masterclass

Note: ESYLs and Young Leaders volunteering from outside of Scouts must complete module A within 3 months.

Who should deliver the modules?

Although the District 14-24 Team coordinate the learning, modules can be delivered by the Explorer Scout Young Leaders themselves, or by someone with relevant experience, skills, and knowledge.

For some modules you may wish to invite subject-matter experts from your District, County/Region or Area to deliver some or all of the modules, or to co-facilitate.

Delivering learning to ESYLs uses a different skillset to delivering learning to adult volunteers. Bear this in mind when considering who might be best suited to deliver each session.