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Supported by The Rail Industry

Play Train's Coming

Learn about staying safe when you’re catching a train, with a station-themed version of Captain's Coming.

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You’ll need

  • Chairs
  • Yellow chalk, tape or rope to mark lines
  • Device to play sound (optional)

Before you begin 

  • Use the safety checklist to help you plan and risk assess your activity. There's also more guidance to help you carry out your risk assessment, including examples.    
  • Make sure all young people and adults involved in the activity know how to take part safely.  
  • Make sure you’ll have enough adult helpers. You may need some parents and carers to help if you’re short on helpers. 

Planning and setting up this activity 

  • You might want to plan in this activity for after the Play train controller crossing activity, which uses first five pages of the book.  
  • Lay out some chairs to form a train. Then, mark a yellow line on the floor or ground using chalk, tape or rope.  
  • You could play some train station sound effects, to help set the scene.  

Story time

  1. Everyone should sit in a circle.
  2. Someone should pages 6 to 9 of ‘Arlo’s Adventures – There and Back’ by Bessie Matthews
  3. After reading the story, everyone should take some time to reflect on it as a group. We’ve included some questions to help you reflect in the pink box on this page.
  4. Once you've read the story, try playing the game ‘Train's Coming. 

Play Train’s Coming  

  1. Gather everyone together and explain you’re going to be playing a game about catching a train. Point out the yellow line and the chairs representing the train.  
  2. One member of the group is the Station Manager. This person will call out the actions. It could be a young member, young leader or adult volunteer.   
  3. Everyone else should stand in the centre of the space, ready to respond to the commands with the appropriate action.  
  4. Take time to practice the Station Manager’s commands. You could choose a selection from or all the following:
    • Busy station – walk around 
    • Train arriving – go to stand behind the yellow line (walk don’t run) 
    • Fast train going past  - freeze 
    • Steam train –  “choo choo” noise 
    • Buy a ticket  - pretend to press buttons  
    • Friendly driver – wave towards the train 
    • Mind the gap - big step, imagining you’re getting on the train 
    • Paddington bear – eat a marmalade sandwich from under your hat 
    • Time check – look at wrist  
    • Platform change – swap places with someone else 
    • Train delayed – move in slow motion 
  1. Everyone must do the correct action as quickly as they can, but always walking, not running. You could speed up the game as you go along. 
  2. You could add a competitive element, such as the last person to do the action being out. The person who’s out can then help the Station Manager call out the commands.  The person left at the end of the game is the winner. 

Destination: reflection

  1. Now it’s time to reflect on everything.  To help embed learning, use the 'train' you'd set up to 'travel' to the reflection space.  
  2. Use the ‘Train arriving’ command to get everyone waiting sensibly behind the yellow line.  
  3. To stagger the group so only a few people onboard at once, read out statements such as “Your name begins with S” or “You’re wearing something blue”. Anyone who matches the statement can get onto the train.  
  4. When they hear a statement that applies to them, they should carefully take a big step over a pretend gap onto the train, and sit down on a seat (chair).  
  5. Make an announcement like "You have now arrived at the reflection station. Please carefully leave the train on the other side". The passengers then carefully step off the train and start forming a circle, where everyone will sit to reflect.  
  6. Repeat until everyone’s back together in the circle, then take some time to reflect as a group. We’ve included some prompt questions in the pink box on this page.  

Reflection

Story

The story is about making safe choices at the railway. Remind the young people that it's safe to catch the train, but we need to be smart and do our part to keep ourselves and others safe.  In the part of the story you read, Arlo was at the train station and was on the platform waiting for his train to arrive.  

Ask everyone to think about:  

  • What was the safe choice that Arlo made? Arlo stood behind the yellow line, away from the edge. 
  • Why is it important to stay behind the yellow line? Standing too close to the edge is very dangerous. Trains go really fast and can make strong winds that push or pull you.  

Game

This game got everyone thinking about and remembering important safety skills in a train station. Everyone also practised listening carefully and following instructions. Ask people to think about other good choices they can make when they're getting a train, as well as standing behind the yellow line. Here's some prompt questions you could use: 

  • What should you check when stepping on or off the train? There might be a gap – look down and step carefully.  
  • What could happen if you don't keep your things safely in your bag or pocket, or hold onto them tightly? They could drop down onto the train tracks, and you might not be able to get them back. It's not safe to try to get them yourself. You have to tell station staff if things have dropped on the tracks.  
  • What should you do when the train arrives? Wait for people to get off first. It’s safer and kinder to let other passengers leave the train before you try to get on.  

You could finish off by asking everyone what they’re going to remember when they’re catching a real train. They should stand behind the yellow line; keep things safe in their bag or pocket; let people off the train first; and step carefully over the gap. 

Safety

All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.

You must run your activities in line with the Safeguarding Code of Conduct for Adults (Yellow Card) and report any concerns to the UK HQ Safeguarding Team.

Active games

The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed. Take a look at our guidance on running active games safely.

  • To make this activity easier, you could use fewer actions. 
  • To make this activity harder, you could use more actions or speed up.
  • It’s up to you how many different actions you use, and how simple or complicated each action is. You can choose how fast you play and whether you make it competitive. 
  • Choose actions that everyone will be able to do, so everyone can join in.  
  • If you have young people who may find it hard to see the yellow line, you could use a wider line and/or pair people up with a ‘find a friend’ action before the ‘train arriving’ action.  

All Scout activities should be inclusive and accessible.

Young people could suggest more actions to do in the game. They could also share any of their own experiences of going on the train, when talking about how to be safe.