
Feature Finder
You’ll need
- Pens or pencils
- 1:50000 or 1:25000 OS maps
- printed satellite maps (optional)
- Device with access to the internet (optional)
Before you begin
- Use the safety checklist to help you plan and risk assess your activity. Take a look at our guidance to help you carry out your risk assessment, including examples.
- Make sure all young people and adults involved in the activity know how to take part safely.
- Make sure you’ll have enough adult helpers. You may need some parents and carers to help
Planning and setting up this activity
- The person leading the activity should print out the ‘Map and Features’ sheet for each participant.
- This sheet is designed for A4 paper, but could be enlarged to A3 using a photocopier to give more room to work with.
Play mappleships
- The person leading the activity should give each person a ‘Map and features’ sheet.
- Everyone should quietly draw one of each map feature onto their grid.
- They should pay attention to how many squares each feature should take up. For this activity, they only need to draw the lake, which should take up two squares. They can skip the others for now.
- Everyone should keep their maps secret from each other.
- Split the group into pairs. This will be a game of strategy and navigation!
- The first player in each pair should guess a grid square on their partner’s map.
- Their partner will reply with information about whether a landmark (like the lake) is in that square, and whether the entire feature has been found yet.
- For example: “You’ve found part of my lake, but there’s one more square to find.”
- Players should keep track of their guesses using a second sheet or another coloured pen. They could also cut out map symbols and place them on a reference sheet to help them remember.
- Players take turns guessing until someone has located all of their opponent’s landmarks.
Track the Flight Path
- Once the game has finished, the person leading the activity should bring the group together for a short discussion.
- Show everyone a combination of Ordnance Survey (OS) maps and satellite images — ideally of the same area.
- Just like hikers and drivers, pilots use landmarks to help them navigate, especially when flying at lower altitudes under Visual Flight Rules (VFR).
- Ask everyone to look at the OS map and identify useful landmarks for:
- Hikers (e.g. rivers, forests, ridgelines, footpaths)
- Drivers (e.g. roads, towns, petrol stations, shopfronts)
- Pilots (e.g. main roads, lakes, river, towers, wind turbines)
- Explain that maps for pilots are called aeronautical charts. These are highly detailed and include:
- Terrain and elevation
- Obstacles like towers, pylons, and wind farms
- Navigation routes and airspace zones
- Airports and restricted zones
- Mention that pilots must know which country’s airspace they’re flying through, and get permission if needed.
- Ask the group to compare the OS map to the satellite image.
- How clearly can they identify real-world features?
- Are some features easier or harder to spot from above?
- Encourage everyone to visualise flying over the area using the map. Ask questions such as:
- What would they see from above?
- What landmarks would help them track where they are?
- What could be confusing or easy to mistake (e.g. two similar lakes or roads)?
- Explain that even in modern aviation, pilots still use major roads (like the M25) and other visible features to stay oriented. Terrain is especially important for low-altitude or glider flights.
Draw and Follow a Flight Path
- Give each pair or small group an OS map of the area. Ask one person to draw a simple “flight route” across the map using a coloured pen. This should follow visible features like rivers, roads, or woodland edges — just like a pilot might do.
- The person drawing should then give verbal flight instructions to another person in the group (without showing them the route), using landmarks to describe the path. For example:
“Take off near the large forest. Follow the river north until you reach the town. Then turn right and fly toward the wind turbines.” - The other person should listen carefully and try to trace the same route on a satellite image of the same area, using the verbal instructions and visible landmarks.
- Once done, compare the drawn route on the OS map with the route traced on the satellite image.
- Finish the activity by discussing what made the navigation easy or difficult. Emphasise how pilots must give and receive clear, concise instructions — often using known landmarks — especially when visual navigation is involved.
Reflection
This activity was all about the skills people use to read maps. Map reading’s useful for anyone who’s interested in planes. When else might people use map reading skills? What features are likely to be on a map of the local area? Would any of these features be useful for pilots?
This activity also needed people to communicate. Depending on how they played, people may have communicated with a teammate, or just with their opponent. In the activity, everyone had information that their opponent didn’t have. This is true of a lot of communication, but it’s not always so easy to notice. If people had teammates, was it easy to agree on a tactic or idea before sharing it with the opponent? If they did this activity again, would people rather work on their own or with a small team?
Safety
All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.
You must run your activities in line with the Safeguarding Code of Conduct for Adults (Yellow Card) and report any concerns to the UK HQ Safeguarding Team.
- Hiking and walking
Follow the guidance for activities in Terrain Zero, or the guidance from our adventurous activity pages.
- Outdoor activities
You must have permission to use the location. Always check the weather forecast, and inform parents and carers of any change in venue.
Why not try playing in pairs or three? Adding elements of cooperation and discussion to this activity give it a teamwork twist.
- If anyone needs the ‘Map and features’ sheet to be bigger, you should be able to resize it with a photocopier.
- ‘Chat about maps’ is an important part of this activity for anyone who’s working towards badge requirements. People could chat in smaller groups or write down their answers if some people find it trickier to be part of a big group discussion.
All Scout activities should be inclusive and accessible.
This badge requirement is perfect for a journey or hike – there’s nothing quite like practical map reading experience. The Scouts Orienteer Activity Badge has plenty of activities about map reading when orienteering – they’re a great way to practise the skills people learn in this activity.
