Skip to main content

Water rocket flight lab

Build and launch a water rocket while exploring thrust, drag and stability in this thrilling space challenge!

Back to Activities

You’ll need

  • Rocket template (one per team)
  • 1.5 litre plastic bottle (one per team)
  • Strong sticky tape (gaffer tape)
  • Scissors
  • Ruler
  • Marker pen
  • Strong card or cardboard from boxes
  • Bottle cork that fits the plastic bottle opening (one per team and extras incase some get damaged)
  • Ball pump or hand bicycle pump
  • Bucket of water
  • Small water jug
  • Funnel
  • Long measuring tape
  • Stopwatch or timer
  • Clipboard and pen to record data
  • Safety goggles (one per person in launch zone)
  • Cones or rope to mark the spectator line
  • Target area (optional)
  • Launcher (block of wood or 2 bricks)
Water Rocket Template
PDF – 107.7KB
Water Rocket Instructions
PDF – 153.9KB

Before you begin

  • Use the safety checklist to help you plan and risk assess your activity. There's also more guidance to help you carry out your risk assessment, including examples.
  • Make sure all young people and adults involved in the activity know how to take part safely.
  • Make sure you’ll have enough adult helpers. You may need some parents and carers to help. 

Planning and setting up this activity 

  • Create a resource box for each team. 
  • Get everyone in the group to collect 1.5 litre plastic bottles. You will need one per group of three to four people, and extra bottles in case some are damaged. 

Introducing this activity

  1. Gather everyone together and tell them that today they will work in teams and make their own water rockets, which they will test out. 
  2. Space rockets are powerful machines designed to break free from Earth’s gravity and carry astronauts, satellites, and probes into space. They work by pushing fuel out at incredible speed, creating thrust that propels them upwards. Every part of a rocket must be carefully designed to be strong, stable, and lightweight, while also withstanding extreme heat and pressure. From the early days of the Apollo missions, to modern reusable rockets like SpaceX’s Falcon 9, engineers have tested and improved designs through countless launches and failures. Today, rockets are vital for exploring our solar system, launching space stations, and one day, taking humans to Mars. 
  3. You could show videos of space rockets (optional).

Making the water rockets

  1. Get everyone into groups of three or four people, and give each team their own resource box. 
  2. Go through the items in the resource box and explain to each group that they need to use the resources and the instruction sheet provided to make their rocket. Once every group has made the rocket, they will test them out, following the rules on this page. 
  3. You could give prizes for the rocket that goes the furthest and is closer to the target area (optional).
  4. First, each team needs to make the fins for the rocket. They need to cut out the template and then use the fin cut-out to draw on the cardboard with a marker pen. They need three fins.
  5. They need to cut out the cardboard fins.
  6. Turn the plastic bottle upside down and stick the fins using sticky tape, equal distance apart towards the opening part of the bottle. 
  7. Cut out the nose cone template and use that to draw onto the cardboard.
  8. Cut out the nose cone cardboard shape.
  9. Cut halfway into the nose cone circle and fold to make a cone.
  10. Stick the cone on to the bottom of the plastic bottle.
  11. Pierce the inflating needle of the bike pump into the centre of the cork, making sure it goes right through and comes out the other end.
  12. Your water rocket is now done and you can test it out, following the instructions and rules on this page.
  13. The rocket launch controller will fill the bottle 1/3 with water and then place the cork into the opening of the bottle.
  14. The rocket is than placed on the launcher (this could be something strong like block of wood or 2 pieces of bricks to hold it up) ready to be launched.

Assign the following roles: 

  • RSO (Range Safety Officer): One leader to be the RSO (Range safety officer).
    • Checks range safety and gives countdown to launch.
    • Giving the “Range Clear” or “Abort” commands.
    • Making sure all participants stay behind the safety line.
    • Supervising rocket recovery so no one enters the range while it’s unsafe.
    • Enforcing pressure and equipment limits to prevent accidents.
  • Spotter/Recorder: One leader to be the Spotter/Recorder.
    • Record times flight and notes distance.
    • Measure the distance measured is done accurately.
  • Launch controller One young person from each team to be the launcher.
  • Recovery crew: One young person from each team to be recovery crew. 

Follow these rules for your rocket launch:

  1. Before launching, test your rocket for leaks or damage.
  2. Everyone else should be 10 metres away from the launcher.
  3. The Launch controller should be as far away from the rocket as possible.
  4. When you start pumping, keep going until the rocket launches unless there is a problem. This might take two or three minutes.
  5. If there is a problem STOP and get an adult to help. 
  1. The Launcher fills the rocket to a third full with water, using the water jug and funnel, and places the rocket on the launcher securely.
  2. The Range Safety Officer (RSO) checks range safety and gives countdown. RSO calls: “Range clear!” Countdown: “3…2…1… LAUNCH!”
  3. The Launch Controller pumps the rocket..
  4. The Spotter/Recorder times flight and notes distance.
  5. The Recovery Crew retrieves rocket, only when declared safe by the RSO.
  6. The team with the furthest distance and the team that got closest to the centre of the target are the winning teams. Prizes could be given to the winning teams. 

Reflection

Today we worked as a team to build and launch our own water rockets, just like real rocket engineers.

Working together was a key part of the challenge, with everyone taking on roles like building, launching, spotting, and recording results. 

This activity showed us how scientists and engineers test, learn, and make changes to create successful rocket launches, and gave us a taste of the problem-solving and teamwork needed for real space missions. 

Safety

All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.

You must run your activities in line with the Safeguarding Code of Conduct for Adults (Yellow Card) and report any concerns to the UK HQ Safeguarding Team.

Scissors

Supervise young people appropriately when they’re using scissors. Store all sharp objects securely, out of the reach of young people.

Sharp objects

Teach young people how to use sharp objects safely. Supervise them appropriately throughout. Store all sharp objects securely, out of the reach of young people.

Rubbish and recycling

All items should be clean and suitable for this activity.

Active games

The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed. Take a look at our guidance on running active games safely.

Science

Supervise young people, and only do science activities that are advised and age appropriate for your section. Test activities first, to make sure you’re confident you can lead them safely. Use protective clothing where necessary.

Water games and activities

Be careful when doing activities with, in, or near water. Check surfaces and reduce the risk of slipping where possible. Make sure you have appropriate supervision for this activity.

Make it accessible

All Scout activities should be inclusive and accessible.