You will need
- A flipchart or whiteboard, with pens
- A soft mat
- A skipping rope
Before you begin
- Set up the flipchart or whiteboard somewhere where everyone’ll be able to see it over the course of the meeting.
- This activity will run in the background to other activities across the course of your meeting. Make sure you have other activities planned to use alongside this activity.
- Put the soft mat, the dice, and the skipping rope in the corner of the room, in a space you won’t use for any other activities.
Roll the dice
- The person leading the game should ask two or three people to choose a signal – a saying or action that means it’s time for someone to roll the dice and everyone to do a challenge.
- The people who have chosen the signals should tell the person leading the activity what the signals are, but keep them a secret from everyone else.
- Everyone should work together to choose six fun actions, one for each number on the dice.
- The person leading the activity should write the actions on the whiteboard and number them.
- The person leading the activity should remind everyone that there are secret signals that means it’s time to roll the dice and do a challenge.
- Everyone should get on with all of the other fun they’ve got planned.
- Whenever a signal happens, the person who chose the signal should tell someone to roll the dice.
- Everyone should do the action next to the number the dice lands on.
- Everyone should work together to try to figure out the secret signals. They could try to test their ideas, for example, they could say something they think might be a signal and see what happens.
This activity gave everyone the chance to be active in response to a secret signal. Sometimes exercise helps to boost people’s moods. How did people feel after they did each challenge? Were some challenges easier or more enjoyable? Do people think they were more active than usual?
- Active games
The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed.