
Drag it, lift it, thrust it, weigh it
You’ll need
- Pens or pencils
- Scissors
- Glue sticks
- Craft materials (for example, tissue paper, pipe cleaners, stickers)
- Specific equipment for each experiment (see instructions)
Before you begin
- Use the safety checklist to help you plan and risk assess your activity. There’s also more guidance to help you carry out your risk assessment including examples.
- Make sure all young people and adults involved in the activity know how to take part safely.
- Make sure you’ll have enough adult helpers. You may need some parents and carers to help.
Planning and setting up this activity
- These activities are meant to be done in order. Each one helps you understand flight by building on the one before. You can do them all at once or spread them out over several sessions. If you’re doing them over time, start each session with a quick review.
Running this activity
- Ask everyone to get into groups, with an adult or young leader joining each group.
- Explain that there are four main forces that act on an aeroplane when it flies. See if anyone can name any of them. The four forces are:
- Lift: Lift is the force that makes an aeroplane go up. The wings help create lift by moving through the air.
- Weight: Weight is the pull of gravity. It pulls the aeroplane down toward the ground. When you add a payload (like people or cargo), it makes the weight heavier.
- Thrust: Thrust is the force that pushes the aeroplane forward. Engines make thrust.
- Drag: Drag is the force that slows the aeroplane down. It happens because of air pushing against the plane.
- For an aeroplane to fly, the lift has to be stronger than weight, and thrust has to be stronger than drag.
Drag and weight: Parachute drops
You'll need
- Plastic bags or fabric
- String
- Small objects to act as the payload (such as plasticine, action figures or small weights)
- Scissors
- Sticky tape
- Stopwatch (optional)
- Ask everyone ‘What do you think makes something fall slowly through the air?’
- Explain that drag (also called air resistance) is a force that pushes against something as it moves through the air. It slows things down.
- Explain that weight is the force that pulls things down. This happens because of gravity, which pulls everything toward the ground.
- A parachute works by creating a lot of drag. It spreads out, catches the air, and slows down the fall. This makes landing much safer.
- Split everyone into small groups. Each group will build and test their own parachute.
- To build the parachute:
- Cut a square out of plastic or fabric.
- Attach four equal pieces of string - one to each corner -using tape or by tying.
- Tie the ends of the strings together at the bottom.
- Attach a small object (this is your payload) to where the strings meet.
- With adult supervision, let each group drop their parachute from a height to see how it falls.
- After each drop, ask the group:
- Did it fall fast or slow?
- Did it wobble or float gently down?
- Why do you think it fell that way?
- If there’s time, let them drop it more than once to see if it changes.
- Next, let groups experiment with the forces of drag and weight.
Experimenting with drag (air resistance):
- Try making a bigger parachute. Bigger parachutes catch more air and fall more slowly.
- Use different materials, such as paper, plastic bags or fabric. Some materials create more drag than others.
- Add small holes in the parachute. Holes let air pass through, which can make the parachute fall faster.
- At the end, ask each group to share what they found out.
Experimenting with weight (payload):
- Try using heavier or lighter payloads. Heavier ones fall faster because gravity pulls on them more.
- See how changing the weight affects how the parachute works.
- At the end, ask each group to share what they found out.
Thrust it: Balloon rockets
You'll need
- Balloons
- 1 long piece of string, around 3m to 5m
- Plastic straw
- Sticky tape
- Drawing pins (optional)
- Start by explaining that thrust is the force that pushes a plane forward through the air.
- Thrust happens when a plane’s engines push air backward, and that makes the plane move forward.
- Without enough thrust, the plane wouldn’t move fast enough to lift off the ground, because drag (air pushing against it) would slow it down.
- So, thrust helps the plane go fast enough to take off and stay in the air.
Now let’s build a balloon rocket to see thrust in action!
- Ask everyone to get into small groups. Make sure each group has their balloon rocket materials.
- Choose a space where you can stretch a piece of string between two objects like chairs, doors, or shelves.
- Cut a piece of string long enough to go across the space.
- Slide a straw onto the string. This will help the balloon ‘ride’ along the string like a rocket.
- Stretch the string tightly between the two objects so it is straight and horizontal.
- Use tape, drawing pins, or knots to hold the string tightly in place.
- Blow up a balloon (but don’t tie it!). Hold the end closed by pinching it with your fingers.
- Use tape to stick the balloon to the straw, right in the middle.
- When you're ready, let go of the balloon. The air will rush out, and the balloon will zoom along the string!
- This happens because the air escaping creates thrust, which pushes the balloon rocket forward.
Now try changing things and see what happens!
- Change balloon size: Bigger balloons can hold more air and might go further. But they are also heavier and may create more drag.
- Try different balloon shapes: Round balloons usually move faster because their shape lets air move around them easily. Odd-shaped balloons might slow down because of more drag.
- Add more or less air: More air gives a stronger push (more thrust), but also adds weight. See how this changes how far the rocket goes.
- Change how tight the string is: A very tight string might slow the balloon down. A slightly looser string might help it move more easily.
- Change the angle of the string: If the string tilts upward, the balloon may not go as far. A flatter string usually helps the rocket travel farther.
After each launch, ask:
- What made the balloon go faster or slower?
- What changed the distance it went?
- How did thrust and drag affect the rocket?
Lift It: RAF Hoopster Challenge
You'll need
- Copies of the printed Hoopster template (or A4 paper and access to the video for measurements)
- Straws
- Scissors
- Sticky tape
- Paper clips, sticky tack or other small objects for modifications (optional)
You can watch the RAF - Hoopster Challenge video.
These instructions will reference the template, but you can use plain A4 and follow the video for the measurements.
- Ask everyone to get into small groups, with an adult or young leader joining each group.
- Explain that lift is the force that helps an aircraft move through the air. It works against gravity (weight) and drag (air resistance). Lift helps the plane stay in the air. Real aeroplanes create lift using wings and engines.
- In this activity, the shape of the Hoopster helps it glide.
How to build your Hoopster
- Give each group a printed template or a plain sheet of paper.
- Cut out two strips of paper - one long and one short.
- Take four straws. Use your thumb to gently flatten the ends of each straw.
- Line up the ends of the straws with the grey area on the long strip of paper.
- Tape the straws in place so they are standing straight up.
- Bend the long strip into a large circle and tape the ends together.
- Take the short strip and tape it to the top ends of the straws.
- This will form a smaller circle at the other end. You now have a Hoopster!
- Gently throw your Hoopster and watch how it glides through the air.
- Notice how the shape and structure help it stay steady and fly smoothly.
- Ask everyone what they think makes it fly.
- Explain that the two hoops act like wings. When you throw the Hoopster, air moves faster between the two hoops. This creates low pressure above and high pressure below. The difference in pressure pushes the Hoopster up - this is called lift.
Let everyone experiment with their design. They could try:
- Using card instead of paper: Card is heavier, so there will be less lift. The Hoopster might not fly as far.
- Using only one hoop: With just one hoop, the Hoopster has less surface area to catch the air. It may be less stable and fall more quickly.
- Adding weight (paper clips or blue tack): More weight means more drag and less lift. The Hoopster may fall faster.
- Changing the distance between the hoops: Try moving the hoops closer together or further apart. This can change the airflow and how stable the flight is.
- Trying different throws: Try throwing it faster, slower, at different angles, or from different heights. See how the flight path changes depending on how the air moves around it.
Put it all together with paper planes
You'll need
- A4 paper
- Paper clips
- Sticky tape
- Copies of the ‘Fold a paper plane’ sheets (optional)
- Ask everyone to get into small groups, and make sure each group has an adult.
- Each group should fold a paper plane. They can use the instructions on the ‘Fold a Paper Plane’ sheet or make up their own designs.
- Once the planes are ready, groups should mark their plane with a pencil.
- Line up on a throwing line with plenty of space.
- Throw the planes gently for the first test. Then, once everyone has thrown their plane, go pick them up and throw again with more force.
- Gather everyone back together and ask them what made their paper plane move forward. Then ask, ‘What moves a real aeroplane forward?’
- Explain that for the paper planes, your hand gives the thrust when you throw it. For real aeroplanes, engines give the thrust. Thrust is the force that pushes something forward. After you throw a paper plane, it keeps moving because it has momentum. The harder you throw, the more momentum it has, and the farther it can glide.
Experiment with weight
- Everyone should add a paper clip to their plane. This adds weight. A large paper clip weighs about the same as a paper plane.
- Before throwing, ask everyone to predict if the plane will fly further, slower, faster, or differently with more weight.
- Then test the planes again and see what happens.
- Planes may need more thrust (a stronger throw) to carry the extra weight.
Experiment with flight path
- Now remove the paper clip and look at the flaps at the back of the plane (the tail).
- Fold up one flap on one side of the tail. This will make the plane turn toward that side when it flies.
- Throw the plane and see if it curves in that direction.
- Next, fold up both flaps. This can make the plane stall or slow down suddenly in the air.
- Throw the plane and watch to see what it does.
Discuss the forces of flight
- Gather everyone together and ask them if they can name the four main forces that affect flying and what they do:
- Lift: Pushes the plane up.
- Weight: Pulls the plane down.
- Thrust: Pushes the plane forward.
- Drag: Slows the plane down (air resistance).
- See if people can answer these questions:
- Planes are super heavy - some weigh as much as 30 cars! How do they stay in the air? They need enough lift to fight against their weight.
- What happens if a plane has too much lift? It goes up too quickly.
- What helps a plane move forward from a stop? It needs thrust from the engines.
- If a plane’s engines turned off when it was moving, what would happen? It would slow down because of drag.
Test the planes in the wind (if you can!)
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If it’s windy outside, take the planes out and test how they fly in the wind. Talk about how wind direction and strength can affect take-offs and landings.
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Now, see if the group can answer these questions:
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- If a plane flies into strong wind, what does it need more of to keep going? It needs more thrust.
- What problems can wind cause during take-off or landing? The plane may have to work harder or go slower.
- What happens if wind blows at an angle to the plane? It might be harder to steer straight.
Reflection
In this sequence of activities, we saw drag, lift, weight and thrust in action. Did seeing these properties in action make them easier to understand than the written definitions? How did working in groups also make it easier to understand these processes and the properties themselves? Group-work made it easier to measure and record results, as there was always someone to check that your predictions were in line with the science.
It was important to follow the instructions in the order they were given, change one thing at a time and make predictions on what would happen before testing. Why is this? Answer: to make sure the results are consistent, to understand how one change affects the experiment as a whole and to check that everyone has an idea of how each property affects the experiment.
Safety
All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.
You must run your activities in line with the Safeguarding Code of Conduct for Adults (Yellow Card) and report any concerns to the UK HQ Safeguarding Team.
- Rubbish and recycling
All items should be clean and suitable for this activity.
- Science
Supervise young people, and only do science activities that are advised and age appropriate for your section. Test activities first, to make sure you’re confident you can lead them safely. Use protective clothing where necessary.
- Scissors
Supervise young people appropriately when they’re using scissors. Store all sharp objects securely, out of the reach of young people.
- Glue and solvents
Always supervise young people appropriately when they’re using glue and solvent products. Make sure there’s plenty of ventilation. Be aware of any medical conditions that could be affected by glue or solvent use and make adjustments as needed.
- Sharp objects
Teach young people how to use sharp objects safely. Supervise them appropriately throughout. Store all sharp objects securely, out of the reach of young people.
- To make this activity easier, you could pre-cut the parachute or Hoopster glider materials for the young people or offer templates for easy assembly.
- To make this activity harder, you could try modifying the activity to involve more complex variables. For example, use different materials to build the parachutes or Hoopster gliders, requiring people to consider weight, drag, and lift more carefully.
- If anyone’s sensitive to noise or loud bangs, use a foam or light plastic ball instead of a balloon. The sudden popping of balloons can be upsetting or triggering. Check for latex allergies when using balloons, plastic gloves, or other latex items. If things will be taken home, make sure no one there has a relevant allergy too.
- Make sure everyone has enough time to try the activity more than once. Have plenty of adults around to help. You could run the activity over a few sessions and have other tasks ready for anyone who finishes early, so everyone can go at their own speed.
- Some people might find scissors tricky to use. Make sure to provide scissors that everyone can manage (such as left-handed, tabletop, loop or easy-grip scissors). People can also tear instead of cutting. You could have some pre-cut materials ready too.
- Some people find lots of changes or moving between activities tricky. Give plenty of notice if the routine or activities are changing. Be clear about what you want people to do and realistic about how much they can finish in the time. It can be hard for some to move on if they feel they haven’t quite finished a task.
- Make sure everyone can see the instructions. You might need to use larger words, an easy-to-read big font, or bigger images. You could provide a digital version so people can use magnification software. Magnifying glasses, braille, or large print versions can help too. Using different colours, shapes, or pictures to support anyone who finds reading tricky. Remember to choose colours that are easy to tell apart for people who are colourblind.
- Some people might not like certain textures or getting messy - and no one should be forced to touch something that feels uncomfortable. They could wear gloves, use a tool to interact with the item, or find another way to join in. Someone else could also help with that part.
All Scout activities should be inclusive and accessible.
