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Chase the shape

Find the shapes that match your list. Will you be the first to find them in the right order?
Plan a session with this activity

You will need

  • Pens or pencils
  • Scrap paper
  • Access to a computer
  • Access to a printer
  • Ink stamps, stickers or colourful pens
  • Clear pouches (optional)
Shapes and cards
PDF – 140.9KB

Before you begin

  • Make sure you’ve risk assessed your meeting, and also have a COVID-19 safe risk assessment that’s been agreed by your line manager. You can check out more detailed guidance here
  • Print out enough copies of the shape cards. People can play in teams, in pairs, or individually.
  • If you don’t have access to a printer, you could draw the cards on paper. Make sure that each card has the shapes in a different order.
  • Print off one of each shape. You could place them in reusable clear pouches so it’s easier to clean them and use them again.
  • Decide how the leaders will mark off their shape on players’ cards: could they use a stamp, sticker, or coloured pen?
  • Choose where you’ll play this wide game. You’ll need a large, open space where everyone can be seen at all times – a park or field is perfect. Don’t forget to tell everyone where to meet.
  • Make sure you have enough helpers for each person to hold one of the shape cards. If they’re a parent or carer helper, give them a spare scarf so it’s easy for people to recognise them. You’ll probably need a leader or two to keep an eye on the whole game too.

Safety checklist

  • Set up a hand washing station that you can use throughout the session.
  • Think about how you’ll control interaction with people outside of your group.
  • Stay socially distanced when moving around the space and talking to other people.
  • Make sure there’s enough equipment for everyone to have their own shape card and pen or pencil. Don’t ask people to get close to each other while they help themselves from a pile – hand them out while distanced or ask people to collect them one at a time.
  • Clean any equipment before and after use.

Play the game

  1. The person leading the game should explain the area and boundaries so everyone knows where they’ll be playing the wide game.
  2. Everyone should split into pairs or teams. The person leading the game should remind everyone to say two metres apart and not share any equipment.
  1. Each pair should collect a shape card and pen or pencil.
  2. The leaders with the shape cards and stamps, stickers, or pens should spread out across the wide game area. Once the game begins, they should move around the area.
  3. Each pair should set off to find the leader who’s holding the first shape on their card, remembering to stay two metres away from everyone.
  1. Once a pair finds a leader, they should stand two metres away and ask the leader to reveal their shape. If they don’t need the shape next, they should find another leader. If they need the shape, they should ask for the task.
  2. When a pair asks for the task, the leader should give them a short task, for example, ‘find a leaf’ or ‘pretend you’re a bumblebee’. Once the pair’s completed the task, they should put their card on the floor and move backwards so they’re two metres away from the card. The leader should mark off the shape on their card, then step backwards so the pair can collect it.
  1. Each pair should work through their card, collecting the shapes in order. The first pair to finish their card is the winner.


This wide game was all about problem solving and trying something new. Did people find it easy to keep track of where the shapes were as the leaders moved around the space? How did they remember who had each shape? Some people may have remembered the leaders’ names and the shape, while others may have used other ways of remembering such as the colour of their shoes. Did anyone notice that someone else was struggling? How did they help them finish their card? If they didn’t do anything, what could they have done? People could’ve pointed others towards the adult they needed to go to next – they could even have gone with them (staying two metres apart) if they’d finished their own card.


All activities must be safely managed. Use the safety checklist to help you plan and risk assess your activity. Do a risk assessment and take appropriate steps to reduce risk. Always get approval for the activity and have suitable supervision and an InTouch process.

Active games

The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed.