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HSBC UK

We’re working with HSBC UK to create new, interesting ways for young people to engage with money from an early age, to help them build money skills they’ll use for the rest of their lives.

As Scouts, were used to dealing with money. We fundraise for charities, budget for camps, and raise money for jamborees as part of everything we do to build skills for life. Now, weve developed badges that focus on fun, active ways for young people to build their money skills.

This isn’t a new idea. Between 1916 and 1925, Scouts could earn the Thriftyman Proficiency Badge, which was all about the importance of practising saving from a young age. Today, we’re taking it a little further. We’re exploring how our money choices can benefit our community, learning about how different people use their money, and having plenty of fun with hands-on activities.


Discover the new badges

HSBC UK have supported us to create a fun and practical new Money Skills Activity Badge for Beavers and Cubs. We’ve created the badge using research from Young Money and working with volunteers and young people across the UK.

 

Top quality

The activities linked below written in partnership with HSBC have been awarded the Financial Education Quality Mark from Young money for being high quality, accurate, engaging and relevant. You can find out more about this award by clicking below.

The Quality Mark

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Show that you know the values of different coins and notes, then design one of your own.

Coin design

Use your imagination to design your own brand-new coin.

Ages: 6 to 10½ | Takes: 30 minutes

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Learning about coins

Learn about the designs on British coins – can you recognise them with your eyes shut?

Ages: 6 to 8 | Takes: 30 minutes

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Choose something to save and keep track of how much (or how many) you have. You can collect anything you like – it doesn’t have to be money. 

Bank a recycled robot

Decide what makes the best robot, then work together to save tokens and turn your vision into reality.

Ages: 6 to 10½ | Takes: 2 hours (over two sessions)

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The marshmallow experiment

Is a marshmallow in your hand worth two in the future?

Ages: 6 to 10½ | Takes: 10 minutes

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Make your own bank

Create a safe place for you to collect your favourite things, and your own way of how you keep track of it.

Ages: 6 to 10½ | Takes: 1 hour

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Show how you make decisions between what you want, what you need, and what you donate or share. You could use objects, money, or online experiences. 

Pack your bags

Figure out the difference between a need and a want and decide what to take on your trip based on the space you have in your bag.

Ages: 6 to 8 | Takes: 30 minutes

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Budget building

Work together to make the best budget and build the biggest tower in this team challenge.

Ages: 6 to 10½ | Takes: 30 minutes

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Honey makes the world go round

Join your Bee-ver colony, go out foraging for nectar, and help out the other bees along the way.

Ages: 6 to 10½ | Takes: 15 minutes

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Choose a creative way to explain the history of money and the different ways we can spend money today.

It’s a money old world

Learn about the history (and geography) of money, then choose a creative way to show how it’s changed over the years.

Ages: 6 to 8 | Takes: 45 minutes

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Show you know about foreign currency by explaining how a Scout from another country would exchange their money if they came to a camp in the UK.

Scout pound

Make your own money and learn about currency exchange in this creative challenge.

Ages: 8 to 10½ | Takes: 1 hour

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Money maps

Work together to create a map of different currencies around the world. What does the same amount of money look like in different countries?

Ages: 6 to 10½ | Takes: 40 minutes

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Coin design

Use your imagination to design your own brand-new coin.

Ages: 6 to 10½ | Takes: 30 minutes

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Show how you’d create a budget for a Scouts activity. Think about value for money, as well as how other values (such as supporting local businesses, making ethical choices, or protecting the environment) might affect your budget.

Value menu

Choose a cause to support as you plan meals for an international camp.

Ages: 8 to 10½ | Takes: 45 minutes

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How much munch

Work together to beat the budget and create a tasty meal for your next camp.

Ages: 8 to 10½ | Takes: 45 minutes

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Budget building

Work together to make the best budget and build the biggest tower in this team challenge.

Ages: 6 to 10½ | Takes: 30 minutes

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Learn about the things that can influence different people’s spending decisions (from religious beliefs to adverts and peer pressure) and create a list of things that might influence your spending decisions.

Zakat

What influences what people do with their money? Explore how someone’s religion might play a part with some tasty snacks.
Ages: 8 to 10½ | Takes: 30 minutes
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Advert icebreaker

Can you sneak a message into a conversation without others knowing in this group icebreaker?
Ages: 8 to 10½ | Takes: 20 minutes
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Advert savvy

Create a comic strip of your day and think about the different ways adverts can influence you.

Ages: 8 to 10½ | Takes: 30 minutes

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Talk with your group about how people from different cultures can gain, save, and give away money, and choose a way of gaining, saving, or giving away money that you’d like to try.

Shopping story

If you want something, lots has to happen before you get it. Can you turn the stages into a story?

Ages: 8 to 10½ | Takes: 45 minutes

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The marshmallow experiment

Is a marshmallow in your hand worth two in the future?

Ages: 6 to 10½ | Takes: 10 minutes

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Make your own bank

Create a safe place for you to collect your favourite things, and your own way of how you keep track of it.

Ages: 6 to 10½ | Takes: 1 hour

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Create a guide for how young people can recognise and protect themselves from online scams and counterfeit (fake) money.

Go phish

Learn how to be scam-savvy online and put your pretend passwords to the test.

Ages: 8 to 10½ | Takes: 20 minutes

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Security money

Can you tell the real deal from the fakes in this money making match?

Ages: 8 to 10½ | Takes: 45 minutes

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