
Watt could go wrong?
You’ll need
- Scissors
- Dice
- Score sheet or notepad
Before you begin
- Use the safety checklist to help you plan and risk assess your activity. There's also more guidance to help you carry out your risk assessment, including examples.
- Make sure all young people and adults involved in the activity know how to take part safely.
- Make sure you’ll have enough adult helpers. You may need some parents and carers to help.
Planning and setting up this activity
- Print and cut out the cards for the game. If a printer is not available, you could write out the cards, or young people could create them as part of the activity.
- Keep each card pack separate. There are Situation Cards (red), Preventive Cards (blue) and Protective Cards (yellow).
- Make sure there’s enough space for everyone to sit around a table or play safely on the floor.
- Provide a score sheet or notepad for each player or team.
- You can find the recommended answers in the Card matrix on this page.
- For more information on keeping children safe around electricity, you can read the Electrical Safety First advice page.
Things young people could do to help prevent electrical hazards:
- Use official chargers and appliances – avoid cheap or counterfeit chargers that can overheat or cause electric shock.
- Do not use devices if cables are damaged – frayed wires, exposed wiring, or damaged plugs can cause sparks or electric shock.
- Avoid overloading sockets – don’t plug too many devices into one socket or extension lead.
- Keep devices away from water – never use electrical items near sinks, baths, or puddles.
- Keep devices away from flammable materials – paper, curtains, clothes, or rugs can catch fire if too close to heat sources.
- Turn off appliances when leaving the room or house, and unplug devices that are not in use. This reduces fire risk, prevents overheating and saves energy.
- Store electrical items safely – don’t let cords get pinched under doors or furniture.
- Keep electrical outlets dust-free by locating and positioning extension leads appropriately – dust can build up and become a fire risk.
- Do not use damaged or wet appliances – never use a toaster or hair dryer with water nearby.
- Follow manufacturer instructions – using devices incorrectly can create hazards.
- Report hazards to an adult – frayed wires, sparks, or strange smells should never be ignored.
Scoring per round:
- Blue Preventative Card – You stopped the hazard before it happened: +3 points
- Yellow Protective Card – You acted safely after a hazard occurred: +1 point
- Roll a 1-3 – You got lucky and no hazard happened: +1 points
- Roll a 4-6 – You caused a fire: -3 points
After each round, write down the scores.
At the end of the game, add up the total points to find the winner.
Running this activity
- Gather everyone together and start by asking how useful they think electricity is. Can they name some things that use electricity? How important is it in their daily life?
- Explain that electricity is something we use every day – from lights and TVs to chargers and toasters – but it can be dangerous if not used safely. Faulty wiring, overloaded sockets, or water near electrical items can cause fires, electric shocks, or even injury.
- Tell everyone that today they’ll be playing a card game. The goal is simple: make it through three rounds without causing electrical hazards!
- Split the group into smaller teams of three to four players.
- Each team should have three packs of cards in the centre of their playing area – one red pack, one blue pack and one yellow pack.
- Give each player or team a score sheet or notepad to record their points.
How to play
- Choose a player to start. Play then continues to the next player in the team. When every player has taken a turn, the round is complete.
- On your turn, draw a red Situation Card from the top of the pack. Then, make your choice:
- Look through the pack of blue Preventative Cards and pick one that matches the situation. You stopped the hazard before it happened, and you get 3 points.
- If there is no relevant blue card, you can pick a yellow Protective Card which matches. You acted safely after a hazard occurred and you get 1 point.
- If there are no relevant cards, or if you want to take a risk, you can roll a die. If you roll 1–3, you’re lucky, you're safe this time and you get 1 point. If you roll 4–6, a hazard occurs and you lose 3 points.
- Once a card has been used, place it in a discard pile.
- When everyone has had a turn, shuffle the used cards back into their packs and start the next round.
- To make the game more difficult, remove the discard pile from play at the end of each round instead of shuffling the cards back into the packs.
- After round three, add up the points to see who wins.
- Once everyone has finished, ask them what they have learnt from the game. Emphasise that electricity is very useful, but it can be dangerous if not used safely. Simple actions, like turning off devices, unplugging them, keeping water away, and using devices on safe surfaces, can prevent accidents and help keep everyone safe.
|
Situation Card |
Preventive Card |
Protective Card |
|
You leave a tea towel next to a hot electric hob |
Never leave a device unattended |
Tell an adult straight away |
|
You spill water near a plugged-in laptop |
Keep liquids away from electrical items |
Stop using the device |
|
You plug your phone in under your pillow overnight |
Never leave a device unattended |
Tell an adult straight away |
|
You plug a lot of devices into the same extension lead |
Don’t overload sockets or extension leads |
Stop using the device |
|
You leave a desk lamp on for hours |
Turn off devices when not in use |
Tell an adult straight away |
|
You see sparks coming from a plug socket |
Ask an adult to check devices |
Stop using the device |
|
You leave hair straighteners on the bed |
Never leave a device unattended |
Tell an adult straight away |
|
You leave your laptop running under a blanket |
Use devices on safe surfaces only |
Stop using the device |
|
You run a cable under the rug |
Use devices on safe surfaces only |
Tell an adult straight away |
|
You leave a hairdryer plugged in near the sink |
Keep liquids away from electrical items |
Stop using the device |
|
You leave a gaming controller charging on a blanket |
Use devices on safe surfaces only |
Tell an adult straight away |
|
You leave a charger on the carpet all night |
Use devices on safe surfaces only |
Stop using the device |
|
You put a wet phone near a heater to dry it |
Keep liquids away from electrical items |
Tell an adult straight away |
|
You try to dry your hair with wet hands |
Keep liquids away from electrical items |
Stop using the device |
Reflection
This activity was all about understanding how electricity affects your daily life and how your choices can help keep you safe. You had to think carefully about the devices you use, the risks they might pose, and how simple actions – like unplugging something, using a safety tool, or checking for hazards – can prevent accidents.
As you played the game, you made decisions, took risks, and experienced the consequences of your choices, just like in real life. You became more aware of how easily electrical hazards can happen and how your actions can prevent them.
Do you feel more confident now in spotting dangers or making safer choices? Remember, electrical safety is all about being mindful, responsible, and prepared every day.
Safety
All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.
You must run your activities in line with the Safeguarding Code of Conduct for Adults (Yellow Card) and report any concerns to the UK HQ Safeguarding Team.
- Scissors
Supervise young people appropriately when they’re using scissors. Store all sharp objects securely, out of the reach of young people.
- To make the game easier, the group could play as a single team rather than as individual players, allowing them to make decisions collaboratively.
- To make the game harder, you could remove additional cards to reduce options, increase round play or adjust the hazard dice rolls so that risks are slightly higher.
This game can be adapted to meet the needs of all players, ensuring it is inclusive and accessible.
- Cards can be provided in colour, large print, or audio format, and a facilitator can read out the cards aloud.
- To help with focus and attention, you could reduce the number of cards in play, allow breaks between rounds, or play in smaller teams.
- You could adapt the pace of the game, allow more time for decision-making, and provide clear visual or tactile cues for turns and scoring. These adjustments ensure the activity remains fun, engaging, and educational for everyone.
All Scout activities should be inclusive and accessible.
If you enjoyed this activity, why not try one of our other activities in partnership with Electrical Safety such as Ignition Inspection.
Young people could make the game their own, by making their own cards, rules, or even designing an entirely new game with a similar theme.

