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Rush hour

First suggested by Boing kids
Warm up and see how fast teams can move around without causing a jam.
Plan a session with this activity

You will need

  • Cones or other markers

Learn through play

This activity was created with our friends at Boing Kids. Boing is all about giving children the tools they need to explore the world around them and solve problems in a fun way. They support people to create playful, active, and inclusive spaces that develop children’s physical literacy. Physical literacy means understanding how you interact with the world around you – it involves concepts like reacting to objects, moving creatively, and interacting with other people. 

Find out more about Boing >

Before you begin

  • Make sure you’ve risk assessed your meeting, and also have a COVID-19 safe risk assessmentthat’s been agreed by your line manager. You can check out more detailed guidance here
  • Mark out a square as big as the space you’re playing in with a smaller square in the middle around three metres squared.

Safety checklist

Use the Safety checklist to help you plan and risk assess your activity. Additional coronavirus-related controls to think about may include:

  • Set up a handwashing station that you can use throughout the session.
  • Remind everyone to stay at a safe distance in their teams and as they’re moving around during the game.
  • Clean the cones at the start and end of the game.

Play the game

  1. Everyone should split into groups of three and stand at different corners of the large square.
  1. The aim of the game is to move from one corner to the opposite corner without running into anyone else.
  2. When the person leading the game says ‘go’, one person from each group should make their way as fast as they can to the opposite corner. They must go through the smaller square in the middle of the space.
  3. If anyone gets too close to someone else or bumps into them, both people should go back to the corner they came from and try again.
  4. When someone gets to the opposite corner, the next member of their group should start making their way to the opposite corner.
  5. The game ends when everyone gets back to where they started.

Reflection

Take the time to think about what you did and why – you’ll be amazed at what you learn. Try out a quick, active reflection from our reflective toolkit to lock in the great things you tried and learned in this activity.

Safety

All activities must be safely managed. Use the safety checklist to help you plan and risk assess your activity. Do a risk assessment and take appropriate steps to reduce risk. Always get approval for the activity and have suitable supervision and an InTouch process.

Active games

The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed.