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Supported by Nominet

One-minute professor

Think on your feet and become a visiting professor who’s an expert in… well, who knows?

You will need

  • Chairs
  • Tables
  • Stopwatch or phone
  • Props like notebooks, pens or empty cups (optional)
Professor statements
PDF – 84.7KB

Before you begin

  • This is a great activity to run during an online session. Check out the advice on using Zoom and other popular digital platforms and the guidance on being safe online.
  • This improvisation game puts people on the spot so they have to think quickly. The person leading the activity should make sure that everyone is comfortable playing the game and understands that there’s no pressure to get anything ‘right’. The aim is to see how much people already know about a topic and what they need to find out.
  • Most of the group will play university students and one volunteer at a time will play the visiting professor who’ll give a one-minute guest lecture. The person leading the activity should introduce them.

Welcome, professor

  1. The person leading the activity should welcome everyone to the meeting and ask for a volunteer to play the professor.
  2. The rest of the group will play the students and sit ready for their lecture.
  3. When everyone’s ready, introduce the visiting professor and read one of the introductions on the Professor statements sheet. The students should applaud and welcome them to the online lecture.
  1. The professor should start giving a one-minute ‘lecture’ to the students on the topic they’ve been given while the students listen and take notes.
  1. At the end of the presentation, everyone should applaud the visiting professor. Introduce a different professor and a different topic and play again.
  2. Keep going until you run out of volunteers or topics.

Become a real expert

  1. After the game, everyone should get into small groups and talk together about the information they gave as professors and heard as students.
  1. Everyone should agree a topic that they’d like to find out more about, it could be one of the things you’ve already discussed, or something new. Explain that they’ll be taking part in a debate on the topic they’ve chosen.
  2. Assign each group a side of the debate and ask them to come up with a set of five questions to research online.
  3. Groups should plan to find the answers to these questions from reliable websites such as websites ending in or
  1. Using the evidence they’ve found online, groups should prepare some notes and take part in the debate.
  2. After the debate, discuss how easy it was to know if the evidence you found online was reliable or not.


This activity put some people on the spot as they tried to become instant experts. The person leading the activity should ask the professors if they were surprised by how much or how little they knew. Ask if anyone had to make something up because they weren’t sure. That’s fine in a fun game with friends like this but it’s always best to check your sources and make sure your information is accurate. Ask the group what happens when people share inaccurate information online. This can be worrying or may upset or anger people. Remember that people often have different opinions and ideas and there’s not always a clear-cut answer. Remind everyone to be respectful to those who have different ideas.


All activities must be safely managed. Use the safety checklist to help you plan and risk assess your activity. Do a risk assessment and take appropriate steps to reduce risk. Always get approval for the activity and have suitable supervision and an InTouch process.

Online safety

Supervise young people when they’re online and give them advice about staying safe.

For more support around online safety or bullying, check out the NSPCC website. If you want to know more about specific social networks and games, Childnet has information and safety tips for apps. You can also report anything that’s worried you online to the Child Exploitation and Online Protection command.

As always, if you’ve got concerns about a young person’s welfare (including their online experiences), follow the Yellow Card reporting processes.