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Supported by Nominet

Meet and greet

Meet and greet different characters and brush up on your conversation skills in this game of confused communications.
Plan a session with this activity

You will need

  • Scissors
  • Bowls
Meet and greet cards
PDF – 83.3KB

Before you begin

  • This improvisation activity challenges everyone to think quickly and adapt the way they communicate depending on who they’re talking to.
  • Cut up the ‘Meet and greet cards’ and place the characters and topics in two separate piles or two bowls labelled A and B. If the group is large, make two sets.

Who do you think you’re talking to?

  1. The person leading the activity should start a conversation about the way we talk to different people both in real life and online.
  1. Everyone should get into pairs and label themselves A or B.
  2. Person A should take a character from the first bowl or pile and person B should take a topic from the second bowl or pile.
  3. The person leading the activity should give each pair a few seconds to think about what they’ll say and how they’ll respond in character and then give them a short amount of time to have a conversation.
  1. Pairs can swap people and topics or replace them in the pile and take a new one.
  2. Pairs should swap around until everyone has had a chance to play a range of characters.
  3. The pairs could end the game with a few demonstrations, and then everyone could applaud one another.

The digital difference

  1. Everyone should find a partner and chat about how they found the game. Was is easy interacting with all the different characters?
  2. Ask the pairs to join others to form small groups. Everyone should discuss how people from different backgrounds interact online.
  3. Just like when we’re talking face to face, sometimes we have to change the way we interact with people online too. Groups should think of how they might act differently because of any of the differences they thought of above.
  4. Share the main points from the discussion with the whole group.

Reflection

This activity highlighted how often we change the way we communicate depending on who we’re talking to. The person leading the activity could ask the group if there were any funny or silly conversations they had to have. Did anyone have to explain the plot of their favourite game to the Queen or a tricky maths problem to an angry person? Remind everyone that sometimes online we forget that there’s a real person behind every online profile and that we may have to slightly change the way we interact with people just as we do face to face. Everyone should remember to always do a self-check: if that person was standing in front of me, would I say the same thing to them that I write online? Ask what might happen if we used the same tone for everyone online? How might that angry person or the potential employer react? Remind everyone that they all have a traceable digital footprint and it’s good to stop and pause for a moment or longer before posting anything. If not sure, hold back and wait overnight or talk it through with a trusted adult.

Safety

Active games

The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed.

All activities must be safely managed. Do a risk assessment and take appropriate steps to reduce risk. Always get approval for the activity and have suitable supervision and an InTouch process.