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Man-a hunt

Choose a tribe and work together to capture the other teams’ bases in this active, big group game.
Plan a session with this activity

You will need

  • Stopwatch or phone
  • Scrap paper
  • Pens or pencils
  • Coloured ribbon or strips of fabric
  • Mops or brooms
  • Buckets
  • Cones or other markers

Before you begin

  • This is an outdoor group game and works best in a large space with some places to hide from the other teams.
  • Decide how you’ll make the bases. You could use trees – if there aren’t enough trees in the area you’re playing in, you could make a base using a mop or brush in a weighted bucket.
  • Decide what you’ll use for tails. You could use scraps of coloured fabric or coloured ribbon, or get people to gently tag each other instead.
  • Remind all the adults that they’re helping to manage the game – it’s the young people playing it. This will make sure that the adults avoid inappropriate contact in a physical game. 

 

Play the game

  1. Everyone should split into five teams. Each team should choose a different colour: red, blue, green, black, or white.
  1. Each team should find a space to be their base. They should set out a ring of cones around their base. Each team must stay outside of the cones around their base for the rest of the game.
  1. The person leading the game should give everyone a tail that’s their team’s colour.  Everyone should tuck their tail into their clothes. The tails should hang to about knee length and shouldn’t be tied to the players. 
  1. The person leading the game should stand somewhere visible in the middle of the space. They’ll act as the referee, so it’s important that they can see everything going on.
  2. The person leading the game should explain the rules below and start the game.
  3. Everyone should play until time runs out.
  4. The person leading the game should count up the points and everyone should congratulate the winning team.

 

Team talk

  1. After the first round, everyone should gather in their teams and chat about how they found the game.
  2. Each team should think about what tactics they used, what went well, and how they could improve in the next round. Did they work well together? Did enough players defend the base? Did enough players try to capture other teams’ bases?
  3. The person leading the game should explain that in Magic: The Gathering, players choose cards that suit their own playing styles based on the five mana colours, like the five coloured teams in this game.
  4. Each team should check out the different Magic mana colours and choose a style to play.
  1. Everyone should play some more rounds of the game. They should chat with their team between each round and try to find out which of the mana colours and playing styles suits them best as a group.
  1. Everyone should keep playing until they run out of time.

Reflection

This game was all about working together and figuring out the best tactics to capture the other team’s bases. Ask everyone to have a quick chat in their groups at the end of the game. Did they notice anything change between the different rounds of the game? Was it useful to spend some time each round thinking about the different ways to approach the game and how they might work better together?

In Magic, you build your deck of cards based on the colours you like. All the different colours have different strengths and weaknesses, but no play style is better than the others – it’s all about personal preference! See whether teams preferred playing with an offensive or defensive strategy and if any teams chose the same strategies to win the game. Does anyone want to share some of their thoughts on which tactics were best?

Safety

All activities must be safely managed. Use the safety checklist to help you plan and risk assess your activity. Do a risk assessment and take appropriate steps to reduce risk. Always get approval for the activity and have suitable supervision and an InTouch process.

Active games

The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed.