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Volunteering at Scouts is changing to help us reach more young people

Volunteering is changing to help us reach more young people

Volunteering is changing at Scouts. Read more

Discover what this means

Cone zone

You’ve got lots of dots to plot your way through in these small, indoor orienteering courses.

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You’ll need

  • Scissors
  • 12 differently coloured cones
  • A box or tray
Orienteering game cards
PDF – 1.3MB

Before you begin

  • If you’re looking to save paper, you could run this activity as part of a bases activity evening, with smaller groups rotating between the bases and reusing resources.
  • Print and cut out the ‘Orienteering game cards’.
    • You’ll need at least one blank map for every two people, and a couple for the people leading the activity.
    • Place maps 1 to 6 in the box or tray.
    • The person leading the activity should keep hold of the demonstration maps.
  • Set out coloured cones in a 3x4 grid, ideally with about 4ft of space between each one. In a smaller activity area, leave as much space as possible. Place three red cones in a line at the top of the course, three yellow in a line beneath them, then three green and finally three blue at the bottom.

If you don’t have or can’t find cones, you could use coloured tape or fixed pieces of paper and card. If you have a large group, you may need to set out two or three courses in this way, with a helper or leader supervising each one.

Demonstration

  1. Split into pairs. There should be six pairs per course. Have each pair stand by the course they’ll be using and give them each a blank map.
  2. Explain that in this game, pairs will be navigating their way through the course using the map on their blank map. They’ll be using thumbing, orienting the map and setting the map to the ground. Some people may need help with this.
    • Thumbing the map means a person keeps their thumb on the map on the spot where they’re standing. If they move, they should also move their thumb in the same direction to the same destination.
    • Orienting the map means turning the map as the person holding it turns, so that both are always facing the same course layout. If they turn, they should also turn the map the same number of degrees in the opposite direction, so that the pattern of the course and the pattern of dots on the map match up, from where they’re standing.
    • Setting the map to the ground means finding the position where the person with the map is standing and turning the map to face the right direction. If they pick up the map for the first time, they should face the map the same way as the course and pinpoint where they’re standing in relation to parts of the course that are nearby.
  1. Have pairs orient their maps correctly. Leaders and helpers should check that everyone understands how to do this and that it’s done properly.
  2. Explain that the course will start with a triangle and finish with a circle. The person leading the activity should take a demonstration map and begin to walk the route, orienting their map as they turn for everyone to see. Have the pairs follow the route on their maps with their thumbs.

On your marks

  1. Bring out the box or tray of maps. Have each pair take a map. Explain that the start point on each map is marked by a triangle.
  2. Have each pair point to their start point. Leaders and helpers should check that they’ve chosen the correct cone and set their map to the ground. If everyone’s ready, they should go and stand by their starting cone.
  3. Pairs should follow their route to its end point. Make sure everyone thumbs the map as they move and re-orient the map each time they turn.
  4. When everyone has reached their end point, have them swap maps and go again from step six. Continue in this way until everyone’s completed a few different courses.

Reflection

This activity may have been the first time anyone followed map instructions like this to find their way to a destination point. Everyone should think about other times in their lives when they might need to use a map. See if anyone has used a smartphone app to navigate, and if orienteering maps are as easy to use as smartphone maps. Orienteering maps can be more difficult but that’s part of the game. With an orienteering course in a park or forest, the markers will be further apart and you’d need to think more about the terrain as you go between control points.

This activity helped everyone develop skills like map-reading and orientation. Think about why trying these skills in the park or forest might be more difficult. What might get in the way? Orienteering can be run as a fast, competitive sport, with people running between control markers. This was an introduction to following an orienteering-style map and when it comes to doing this outdoors, everyone will have to use the map to read the terrain around the control markers as well.

Safety

All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.

Scissors

Supervise young people appropriately when they’re using scissors. Store all sharp objects securely, out of the reach of young people.

To demonstrate the importance of orienting the map, you could have pairs try to complete the course without doing this, to make the task more difficult.

Anyone unable to walk the route could thumb and orient a map while their partner walks it. If they’re able to, they could give instructions too.

All Scout activities should be inclusive and accessible.

Set up or visit a more advanced course outside, with more spaced-out markers, to further practice orienting and thumbing.

You can test your group’s map memory by asking them to memorise and try the course without a map. From the pair, one person could spend 15 seconds memorising the route, then leave the map with their partner, who could sit to one side. Once the first person completes the route from memory, the second could check the map to confirm whether they got it correct or not.

Groups could make their own maps from the Blank game cards to test one another. These can be laminated and drawn on using dry-wipe marker pens.