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Volunteering at Scouts is changing to help us reach more young people

Volunteering is changing to help us reach more young people

Volunteering is changing at Scouts. Read more

Discover what this means

Walk for water

Map out your local area to help plan the perfect route for your 'Walk for water', then set off and take action.

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You’ll need

  • Pens or pencils
  • Sticky notes
  • Weather appropriate clothing
  • Compass
  • Camera or phone
  • Torch or phone
  • Printed maps of the local area
  • Stickers
  • Backpacks
  • Walking boots or trainers
  • Hi-vis jackets
  • Notepads

Before you begin

Choose five or six questions for each round of the ‘Local expert’ icebreaker game. Everyone should be able to answer ‘yes’ to at least one question in each round. We’ve included some suggestions below to get you started.

The first round should focus on people and places in the local area that may be able to support the walk.

  • If you visit the local sports centre often, run on the spot.
  • If you know a doctor or nurse, pat your head.
  • If you go to a place of worship often, wave.
  • If you know someone who works in a shop, spin around on the spot.
  • If you’ve been to a local museum or gallery, stick your tongue out.

The second round should focus on water features in the local area.

  • If you know where the canal is, clap.
  • If you know the name of a local river, shake your head.
  • If you’ve been to the local swimming pool, stick your tongue out.
  • If you know where the water tower is, jump up and down.
  • If you know where the sewers run, spin around on the spot.
  • If you’ve been to the public toilets, lift one leg off the floor.

Play Local expert

 This game will help everyone think about what’s in their local area.

  1. Everyone should get into a big circle, leaving space between each person.
  2. The person leading the game should read the first question, and an action that goes with it. Any player who can answer ‘yes’ should start doing the action.
  3. The person leading the game should read the second question and action. Anyone doing the first action should keep doing it. Any player who can answer ‘yes’ to the second question should start doing the second action – this may mean that some people are doing two actions at the same time.
  4. The person leading the game should keep reading questions and actions, and anyone who can say ‘yes’ should keep adding the action, until the person leading the game has asked read five or six questions.
  1. The first round is now over. The person leading the game should call ‘freeze’ – everyone should stand still, and stop doing all of their actions.
  2. Everyone should repeat steps two to five, to play the second round with the questions about water features in their local area.
  3. Now everyone’s aware of their local network of people and places, and the water features they have nearby, they’re ready to plan their 'Walk for water'.

Choose your Walk for water

Everyone’s going to go on a Walk for water, a sponsored walk in their local area to raise awareness of water and sanitation issues. It’s up to you what you do on your walk. You could:

  • Raise awareness by collecting signatures for a petition for your local MP.
  • Raise awareness by creating a leaflet and handing it out to people during your walk, or by preparing some questions about clean water and sanitation and testing the knowledge of people you meet during your walk.
  • Increase understanding of the issues people face all over the world in relation to clean water. For example, you could walk a similar distance to the distance people walk to collect water (which might not even be clean), or carry water like some people have to. You could also hand out leaflets or posters you’ve made.
  • Raise money to support charities like WaterAid, who work to make sure that everyone everywhere has access to clean water and sanitation.

Plan your Walk for water route

  1. Everyone should get into pairs. Give each pair a map of their local area.
  2. Each pair should think about any places in their areas that are linked to water, and mark them on their map.
  1. Each pair should also think about where they can share messages in their community, and mark them on their map. They may want to use a different colour or symbol.
  1. Now they’ve identified key places in their area, each pair should see if they can link them up with a walking route that passes as many points as possible.
  1. Each pair should look at their maps, and think about powerful people in their community, such as teacher, politicians, councillors and business owners. Where do they live or work? They should write or draw the people on sticky notes, and stick them on the right place on the map.
  2. Each pair should get into groups with one or two other pairs, to make a small group. Give each small group a new map – it might be useful for it to be a bit bigger, around A3 paper size.
  3. Each small group should work together, and share their ideas to plan one walking route. Which water linked places will they visit? Where will they share messages? Which powerful people do they want to ask to help?
  4. Everyone should get back together as a whole group.
  5. The small groups should take it in turn to explain their route to the others – why did they choose the people and places they did?
  6. The person leading the activity should collect everyone’s maps.
  7. The person leading the Walk for water should use everyone’s maps when planning the route.

Walk for water

  1. The person leading the walk should help everyone remember what they’re aiming to do, and why they’re aiming to do it. Can anyone remember any facts about water? Can anyone remember any of the points you’re going to visit on your route? Can everyone remember how to save safe?
  2. The group should prepare any special items they need. For example, if they’re carrying water like some people have to, they should fill bottles. If they’re collecting signatures for a petition, they should make sure they have plenty of paper and pens.
  3. Everyone should also make sure that they have everything they need for the trip, and that they’re wearing the right clothing. This isn’t the time for flip flops!
  4. If you want to, everyone could have their own role for the journey. Do the best navigators want to be guides? How about the people who are old enough be influencers on social media? Who’s the best at motivating others? We’ve included some role suggestions to help everyone choose their jobs.
  5. It’s time to set off on the Walk for water, following the route and actions everybody planned. Don’t forget to take plenty of photos and videos along the way.

Reflection

This activity was a chance to help your community, and make the world a better place. How did you plan to give to others in this activity? Did you only give to people far away, or did you also help and give to people closer to home – for example, by giving them information, or a chance to get involved? How did you make sure that your walk helped your community, and didn’t have a negative impact (for example, letting people know if you’re going to meet a place like a swimming pool, making sure you pick up litter, walking sensibly, not taking up the whole path and not making lots of noise)? How did you take an active role – as well as just being physically active? How did your walk make the world a better place – did it raise awareness, or fundraise?

This activity was also a chance to be active. Did you enjoy walking as a way to move your body? Was it ever difficult to keep going? What helped you keep going if it got tiring or boring? Did you enjoy being active with your friends? Did it help to be moving for a cause? Why is it important to be active?

Safety

All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.

Outdoor activities

You must have permission to use the location. Always check the weather forecast, and inform parents and carers of any change in venue.

Hiking and walking

Follow the guidance for activities in Terrain Zero, or the guidance for each the adventurous activity.

Everyone could draw their own maps of the area. You could also split into small groups, who take responsibility for planning the points in the area, the route to talk, and the people who can help, rather than everyone making suggestions for all of these things.

Vary the length and difficulty of the route to change the challenge of this activity.

There are plenty of other things people could think about to make their Walk for water even more exciting. For example, are there any other youth organisations you could invite to join you on your walk? Who else could you invite to take part or watch – friends, family, MPs, a mayor, a local celebrity?

Create banners, leaflets, or posters to let people know your walk will be happening, or about the water crisis and what people can do. Create sponsorship forms for everyone to use before they walk. Fundraise with an event like a bake sale, or create ‘drops of change’ which people fill in with messages about why it’s important everyone can access clean water.

Make sure the actions for Local experts are things that everyone can do. You could play the game seated, or just use hand actions, for example.

If anyone has any access needs, for example needing to avoid steps, mark these on all of the maps before you start. By crossing out steps, for example, you can make sure that groups don’t accidentally plan routes that would leave someone out.

All Scout activities should be inclusive and accessible.

All Scout activities should be inclusive and accessible.

When you’re walking, young people can take responsibility for leading the group, working in pairs or threes with an adult’s support.