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Guess who?

First suggested by Kandersteg International Scout Centre
Play this quick game to help you remember everyone’s names.

You will need

  • Large blanket or bed sheet
  • Ball (optional)

Kandersteg International Scout Centre (KISC), up in the mountains of Switzerland, is the World Scout Centre. It's a place where Scouts across the world have been coming together since 1923.

Before you begin

  • This game works best with teams of around 5 to 10 people. If you have a large group, you may want to split into four teams, and bring two sheets.
  • Use the safety checklist to help you plan and risk assess your activity. Additional help to carry out your risk assessment, including examples can be found here. Don’t forget to make sure all young people and adults involved in the activity know how to take part safely.

Drop the sheet

  1. Everyone should spend a few minutes finding out each other’s names.
  1. Everyone should get into two teams.
  2. Two people should stand between the two teams. They should hold up a large sheet, so that the two teams can’t see each other.
  1. Next, one person from each team should creep up to the sheet and wait quietly behind it.
  2. When both players are ready and in position, the people holding the sheet should count to 3 and then drop the sheet.
  3. Each player should try to name the other person as quickly as they can. The aim is to be the first to name the person from the other team.
  4. Keep playing until everyone’s had at least one turn to be the mystery player.

Reflection

Everyone should think about why it’s good to learn each other’s names. How does it make you feel when someone calls you by your name?

Safety

All activities must be safely managed. Use the safety checklist to help you plan and risk assess your activity. Do a risk assessment and take appropriate steps to reduce risk. Always get approval for the activity and have suitable supervision and an InTouch process.

Active games

The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed.