
Get your head in the game
Create a treacherous track and ping pong ball ‘heads’, then work together to get your heads safely along the track.
Plan a session with this activityYou will need
- Permanent markers
- Scissors
- Something to protect surfaces (for example, newspaper or tablecloths)
- Table tennis or ping pong balls
- Old tarpaulin or large sheet (which the permanent markers will show up on)

Before you begin
- Get your scissors and tarpaulin or sheet. Carefully and safely cut some holes out of the sheet. Make sure you leave enough space for others to write and draw on the sheet, and for the ping pong balls to move around the holes.
- Split into two groups. One group will design the track on the tarpaulin or sheet. At the same time, the other group will design the ping pong ball ‘heads’.

Create the track
- Cover a flat surface with newspaper, and place the sheet or tarpaulin on top.
- Use the permanent markers to draw a start line at one end of the sheet and a finish line at the other. They should draw a track from the start line to the finish line which goes around the holes in the sheet.
- Think about the obstacles you’ll encounter along the route. Decorate the track, labelling any holes with the permanent marker.

Create the heads
- Cover a flat surface with newspaper, and place the ping pong balls on top.
- Use the permanent markers to turn the ping pong balls into heads. You could draw faces, and/or write names.

Play the game
- Come back together, to make one team. Players should stand up, and space themselves evenly around the track.
- Everyone should take hold of an edge of the sheet, and lift it up to waist height, making sure it’s stretched or pulled tightly.

- When the team is ready, the person leading the game should put the first head on the start line.
- Everyone should make each head move along the track by gently moving the sheet. They’ll have to use teamwork skills to avoid the holes, talking to and supporting each other.
- As the team plays, the person leading the game will add the rest of the heads. They can do it one at a time, or make things more exciting and challenging by adding a few heads at once.

- If a head falls through a hole, or off the edge, the team will need to start any heads currently on the track again – heads which have passed the finish line are ‘safe’, and don’t need to restart.
- The game ends once all of the heads have reached the finish line.
Reflection
Once they’ve celebrated their success, teams should reflect on the kinds of journeys we all make in our lives – from literal journeys to school or meeting places, to journeys of growing up, changing schools, or making new friends. The person leading the game should help players understand that we will all encounter unexpected obstacles of all shapes and sizes, like the holes in their track.
A successful journey relies on working in a team – did you need each other’s help, or could one person do this alone? How did you talk to each other? How did you make decisions, like which head to focus on? Was it easy to listen to each other? Is the same true for real journeys in your life?
Working around obstacles also needs leadership – did different people lead at different times? What made someone a good leader? Did someone need to decide on a strategy? Is the same true for real journeys in your life?
Safety
- Scissors
Supervise young people appropriately when they’re using scissors. Store all sharp objects securely, out of the reach of young people
- Sharp objects
Teach young people how to use sharp objects safely. Supervise them appropriately throughout. Store all sharp objects securely, out of the reach of young people.
Make it accessible
All Scout activities should be inclusive and accessible.