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Volunteering at Scouts is changing to help us reach more young people

Volunteering is changing to help us reach more young people

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Chariots of water

Practice knots and lashings, then test your skills by building chariots and racing them outdoors.

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You’ll need

  • Cardboard tubes
  • Shoelaces
  • Labelled image of a finished chariot for each group
  • Eight wooden poles for each group (for example broom handles)
  • 12 eight-foot lashing ropes for each group
  • One ten-foot lashing rope for each group
  • A washing up bowl for each group
Scout Adventures simple knots guide
PDF – 987.9KB
Scout Adventures lashing guide
PDF – 806.0KB

Before you begin

  • If you’re not confident with knots and lashing, it’s a good idea to practice before leading this activity so you can help everyone else learn.
  • We’ve included some resources to help you learn.

Practice your knots and lashing 

  1. The person leading the game should give everyone shoe laces and cardboard tubes, so they can practice their knots and lashing with smaller items.
  2. Everyone should practice tying a timber hitch and clove hitch knot. The person leading the game may demonstrate, give everyone sheets, or play a video.
  3. Everyone should practice square and diagonal lashings. Again, the person leading the game could choose from a few ways to show everyone how.

Build your chariot  

  1. Split into groups of four. Give each group a labelled image of a chariot, so everyone knows what they’re aiming for.
  2. Lay two poles parallel to each other. These are the trestle legs of the frame – the left and the right hand side of the square frame if viewed from above.
  3. Place a pole on top of the trestle legs, so just a little bit of each trestle leg sticks out from under the top of the pole. This pole is called a ledger – the top of the square if viewed from above.
  4. Repeat step three, putting a pole on top of the trestle legs just slightly above the bottom, so a little bit of each trestle leg sticks out from underneath. This pole is another ledger.
  5. Use four of the shorter lashing ropes to lash the trestle legs to the ledgers with four tight square lashings. You should have one square lashing at each point where a trestle leg meets a ledger (each corner of your square frame).
  6. Turn the square frame over, so the ledgers are on the bottom.
  7. Place a pole diagonally across on top of the square frame, from the top of the right trestle leg to the bottom of the left trestle leg. This pole is now called an x-brace. Where the x-brace touches the two trestle legs, lash them together with two square lashings.
  8. Place the last pole on the other diagonal – from the top of the left trestle leg to the bottom of the right trestle leg. The pole should go underneath the top of the left trestle leg, and on top of the right trestle leg. This pole is now the second x-brace. Attach this x-brace to the trestle legs with two square lashings.
  9. Stand the structure up.
  10. There should be a gap between the two x-braces where they cross in the middle. Use the ten-foot lashing rope to spring the x-braces together with a tight diagonal lashing.
  11. Adapt the chariot to carry items, by placing two more poles from trestle leg to trestle leg, the correct width apart for the item you want to carry. Attach both of the extra poles to each trestle leg using four more square lashings.
  12. The final chariot should be sturdy enough to be lifted and shaken with falling apart.
  13. Attach four extra ropes to the chariot, one for each team member to carry. They should attach to the trestle legs and ledgers, and teams should space the ropes evenly around the chariot so it’s balanced.

Race  

  1. Everyone should take their chariots outside.
  2. The person leading the race should mark a start and a finish line. Each team should stand with their chariot behind the start line.
  3. The person leading the race should place a washing up bowl on each chariot, and fill each washing up bowl with the same amount of water.
  4. Everyone should take hold of one of their team’s ropes.
  5. The person leading the game should count down from three. When they say go, teams should lift their chariot so it isn’t touching the floor, and race across to the finish line.
  6. The team that arrives at the finish line with the most amount of water left is the winner. If two teams have the same amount of water left, the faster team wins.

Reflection

This activity let you develop your skills. When else might it be useful to know knots and lashings? Can you remember the names of the knots and lashings you learned today? Can you remember how to do them? Do you think you could teach someone else how to do them? Would you like to learn more knots and lashings, or get even better at pioneering?

This activity was also a chance to try new things. Did you know how to do the knots and lashings before you started this activity? Which ones were new to you? Were they easy to pick up right away, or did it take a bit of time and practice? Was pioneering a new activity for you? Was it fun right away, or did you need to work hard for a bit before you realised why the new thing was fun?

Safety

All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.

Poles and long objects

Be careful when moving poles or long items. Take care if the ends are sharp. Have appropriate supervision for this activity.

Each group should work a safe distance away from others, and take care not to hit or poke anyone with the poles.

Make sure the chariot is secure before putting anything on it.

Make the race harder by adding some obstacles to the course.

Adapt the activity to your resources, depending on the size of the materials and space to race you have.

Make it accessible

All Scout activities should be inclusive and accessible.

Now you know some basic knots and lashings, you’re reading for more pioneering adventures. You could combine this activity with making your own rope, so it also fulfills the first requirement of the Cub Pioneer Activity Badge.