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Build your squad

Work together to guess your friends’ new identities and add them to your squad.
Plan a session with this activity

You will need

  • Scrap paper
  • Pens or pencils

Before you begin

  • Make sure you've risk assessed your meeting, and also have a COVID-safe risk assessment that’s been agreed by your line manager. You can check out more detailed guidance here

Safety checklist

Use the Safety checklist to help you plan and risk assess your activity. Additional coronavirus-related controls to think about may include:

  • Set up a handwashing station that you can use throughout the session.
  • Remind everyone to stay at a safe distance in the circle.
  • Think about how people can tell the person leading the game who they’ve chosen. The person leading the game could go around the circle (staying at a safe distance) and look at what each person has written down, for example.

Play the game

  1. Everyone should sit in a large circle at a safe distance from each other.
  2. Everyone should choose a famous person or fictional character that everyone playing the game will know. They should secretly tell the person leading the game who they’ve chosen.
  1. The person leading the game should write down all of the chosen names and add three of their own to the list to keep it interesting.
  1. The person leading the game should read out all of the chosen names in a random order. Everyone should try to remember the list and think about who may have chosen each name.
  2. The first player should choose someone and try and guess their character.
  1. If they guess correctly, they become a squad captain – the person they chose should move to sit near them and become a member of their squad. The squad captain should guess again.
  1. If they guess wrong, the next person in the circle should have a turn at guessing.
  2. Everyone should keep taking it in turns to guess. Once someone becomes a member of a squad, they don’t get their own turn – but they can help their squad captain work out the remaining names. The squad captain has the final decision on their squad’s guess.
  3. If someone guesses the name of a squad captain, they gain their entire squad. If people are struggling, the person leading the game can repeat the list of names up to two more times.
  4. The game ends when one squad captain wins by having all of the other players as members of their squad.

Reflection

This game needed people to work together in their squads to figure out who had chosen the different names. Was it easier to work out who was who when people could chat to others in their squad? How did the groups work together to reach their decisions? What was it like having a squad captain? Did they listen to everyone before making their decision? When else may people in a team have to trust their leader to make the final decision?

Did anyone base their guesses on tactics? Maybe some people tried to figure it out one name at a time, while others focussed on guessing specific people’s names. Sometimes solving problems is easier when there are other people to talk to. How did working together make problem solving easier? People may think about how they could share responsibility for remembering all of the guesses that had already been made. Would people approach the game differently if they played it again?

Safety

All activities must be safely managed. Do a risk assessment and take appropriate steps to reduce risk. Always get approval for the activity and have suitable supervision and an InTouch process.