Skip to main content

Young Leader Award

Young Leader Award

How to earn your badge:

  1. Attend all Young Leader training modules
    1. Module A - Prepare for take-off
    2. Module B - Taking the lead
    3. Module C- That’s the way to do it!
    4. Module D - Understanding behaviour
    5. Module E - Game on!
    6. Module F - Making Scouting accessible and inclusive
    7. Module G - What is a high quality programme?
    8. Module H - Programme planning
    9. Module I - What did they say?
    10. Module J - Communicate it!
    11. Module K- First aid masterclass
  2. Mission one - Games

    Plan and run a minimum of three games with the section you are volunteering with. At least one game should take place indoors and one outdoors.

    The games should be varied, incorporating:

    • at least two different types of leadership style (Modules B and C)
    • three different types of games; for example some games may be more energetic and active, while others may be more creative or reflective (Module E)

    To complete this mission, you could:

    • run a game at the beginning or end of a section night
    • run a wide game on a camp
    • run a game that ties into a badge the section is working towards
    • run a game that reinforces something the section has learned
    • any other ideas, subject to agreement with Explorer Scout Leader - Young Leaders and Section Leader
  3. Mission two - Activity

    Plan and run an activity (not a game) with the section you are volunteering with.

    The activities should include:

    • planning and organisation
    • delivery
    • gathering any equipment or materials needed

    To complete this mission, you could:

    • choose an activity badge to run as part of the programme, providing all of the information and materials required for the section to achieve this
    • run a segment of the camp programme, such as a pioneering activity or obstacle course, planning the route for a hike, initiating some team challenges, or organising and leading a campfire
    • record the ways in which your section’s programme activities could count towards different badges and awards
    • run an activity for the section, relating to one of your own hobbies or interests
    • any other ideas, subject to agreement with the Explorer Scout Leader - Young Leaders and Section Leader
  4. Mission three - Programme planning

    Take the section’s programme ideas to a programme planning meeting.

    This mission should include:

    • asking the young people in the section to contribute their ideas to the programme
    • capturing the ideas and suggestions from the young people and exploring how these could be incorporated into their programme
    • attending and contributing to a meeting (eg programme planning meeting, leaders’ meeting, District, County/ Region or Area meeting)

    To complete this mission, you could:

    • attend a section planning meeting
    • plan and run a meeting (eg section planning forum or running activities from the YouShape resources)
    • decide who should attend a meeting and invite them along
    • organise and run a forum for the young people in your section, gathering their ideas and suggestions, and feeding these back to the section leader
    • organise for someone to take notes, minutes or points of action
    • plan and run the Sixers’ or Patrol Leaders’ forum, ensuring that the young people in the section understand how they can input their ideas into the section programme
    • any other ideas, subject to agreement with the Explorer Scout Leader - Young Leaders and Section Leader
  5. Mission four - Delivery

    Take responsibility for organising and running part of the section programme.

    This mission should include:

    • planning and organising a selection of activities on a theme
    • delivery of those activities
    • evaluation and review of the activities with the section

    To complete this mission, you could:

    • plan and run a linking event with either the section above or the section below, working with the leaders of the sections above and below to arrange everything
    • plan an event, night or activity, ensuring it is appropriate for the age range of the young people, and is well-suited to the venue
    • include members of the section in the running of an evening
    • plan and run a Challenge Award with the young people, ideally choosing one that either has not already been achieved by anyone in the section, or which has been achieved by the fewest members
    • plan the monthly, termly or yearly programme of activities needed to achieve the award
    • plan a camp for the section (under the supervision of a leader with a Nights Away Permit)
    • help the young people in the section to explore a particular topic, or to develop some specific skills
    • any other ideas, subject to agreement with the Explorer Scout Leader - Young Leaders and Section Leader

January 2015.

Requirements can be adapted to suit each young persons abilities. See our guidance on flexibility.

Looking for activities for this badge