Young Leader Award
Young Leader Award
How to earn your badge:
Attend all Young Leader training modules
- Module H - Programme planning
- Module C- That’s the way to do it!
- Module F - Making Scouting accessible and inclusive
- Module J - Communicate it!
- Module A - Prepare for take-off
- Module K- First aid masterclass
- Module D - Understanding behaviour
- Module B - Taking the lead
- Module I - What did they say?
- Module E - Game on!
- Module G - What is a high quality programme?
Mission one - Games
Learn more about the four missions
Plan and run a minimum of three games with the section you are volunteering with. At least one game should take place indoors and one outdoors.
The games should be varied, incorporating:
- at least two different types of leadership style (Modules B and C)
- three different types of games; for example some games may be more energetic and active, while others may be more creative or reflective (Module E)
To complete this mission, you could:
- run a game at the beginning or end of a section night
- run a wide game on a camp
- run a game that ties into a badge the section is working towards
- run a game that reinforces something the section has learned
- any other ideas, subject to agreement with Explorer Scout Leader - Young Leaders and Section Leader
Mission two - Activity
Learn more about the four missions
Plan and run an activity (not a game) with the section you are volunteering with.
The activities should include:
- planning and organisation
- delivery
- gathering any equipment or materials needed
To complete this mission, you could:
- choose an activity badge to run as part of the programme, providing all of the information and materials required for the section to achieve this
- run a segment of the camp programme, such as a pioneering activity or obstacle course, planning the route for a hike, initiating some team challenges, or organising and leading a campfire
- record the ways in which your section’s programme activities could count towards different badges and awards
- run an activity for the section, relating to one of your own hobbies or interests
- any other ideas, subject to agreement with the Explorer Scout Leader - Young Leaders and Section Leader
Mission three - Programme planning
Learn more about the four missions
Take the section’s programme ideas to a programme planning meeting.
This mission should include:
- asking the young people in the section to contribute their ideas to the programme
- capturing the ideas and suggestions from the young people and exploring how these could be incorporated into their programme
- attending and contributing to a meeting (eg programme planning meeting, leaders’ meeting, District, County/ Region or Area meeting)
To complete this mission, you could:
- attend a section planning meeting
- plan and run a meeting (eg section planning forum or running activities from the YouShape resources)
- decide who should attend a meeting and invite them along
- organise and run a forum for the young people in your section, gathering their ideas and suggestions, and feeding these back to the section leader
- organise for someone to take notes, minutes or points of action
- plan and run the Sixers’ or Patrol Leaders’ forum, ensuring that the young people in the section understand how they can input their ideas into the section programme
- any other ideas, subject to agreement with the Explorer Scout Leader - Young Leaders and Section Leader
Mission four - Delivery
Learn more about the four missions
Take responsibility for organising and running part of the section programme.
This mission should include:
- planning and organising a selection of activities on a theme
- delivery of those activities
- evaluation and review of the activities with the section
To complete this mission, you could:
- plan and run a linking event with either the section above or the section below, working with the leaders of the sections above and below to arrange everything
- plan an event, night or activity, ensuring it is appropriate for the age range of the young people, and is well-suited to the venue
- include members of the section in the running of an evening
- plan and run a Challenge Award with the young people, ideally choosing one that either has not already been achieved by anyone in the section, or which has been achieved by the fewest members
- plan the monthly, termly or yearly programme of activities needed to achieve the award
- plan a camp for the section (under the supervision of a leader with a Nights Away Permit)
- help the young people in the section to explore a particular topic, or to develop some specific skills
- any other ideas, subject to agreement with the Explorer Scout Leader - Young Leaders and Section Leader
Learn more about the Young Leaders' Scheme.
September 2024.
Requirements can be adapted to suit each young persons abilities. See our guidance on flexibility.