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Expeditions and explorations

What’s the difference and how do I plan and run them?

Expeditions

An expedition is a journey with a purpose. The expedition should involve travelling for at least four hours on each day, by foot, cycle, canoe, horse or other agreed means. For more information on using all these forms of transport in Scouting, check out our rules and guidance for adventures.

Group size: Four or more

Time: Two days (at least four hours travel per day)

Night away: One night away

Accommodation: Campsite, bunk house, hostel, or similar

Location: Countryside or suburban area, ideally not well known to team

Transport: Foot, cycle, canoe, horse, or other

Route planning: Rest and meal stops, and timings

Equipment: Appropriate for terrain, mode of travel, and to deal with emergencies (If camping, Scouts are not required to carry camping equipment)

Navigation: OS map, compass, GPS

Emergencies: Emergency plan

Catering: Cooking and eating at least one hot meal themselves (using kitchen, lightweight stove, campfire, or similar)

Purpose: Task or small project

Permits needed: Nights Away; plus possibly Hillwalking, Cycling or Canoeing

Event passport: May be issued to a Scout who will lead the rest of the team during Nights Away (Overnight venue should be aware and agree to this if the Scouts are to be unsupervised)

Report back: Report, performance, video, presentation, blog, website

Explorations

An exploration is a purpose with a journey. The exploration should involve travelling for at least ninety minutes to reach the destination, by foot, cycle, public transport or other agreed means. Scouts could explore somewhere in the UK or abroad. Having reached the destination, at least five hours of investigation should be carried out over the two days, following up on previously undertaking research.

Group size: Four or more

Time: Two days (90+ minutes travel to destination and at least five hours of investigation over 2 days, following previous research)

Night away: One night away

Accommodation: Campsite, bunk house, hostel, or similar

Location: Countryside, town or city area not well known to team

Transport: Foot, cycle, public transport, or other

Route planning: Rest and meal stops, and timings

Equipment: Appropriate for terrain, mode of travel, and to deal with emergencies (If camping, Scouts are not required to carry camping equipment)

Navigation: Timetables, street map, A-Z, compass, GPS

Emergencies: Emergency plan

Catering: Cooking and eating at least one hot meal themselves (using kitchen, lightweight stove, campfire, or similar)

Purpose: An investigation of an area

Permits needed: Nights Away; plus possibly Hillwalking or Canoeing

Event passport: May be issued to a Scout who will lead the rest of the team during Nights Away (Overnight venue should be aware and agree to this if the Scouts are to be unsupervised)

Report back: Report, performance, video, presentation, blog, website