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Supported by Pokémon

Trainer’s aim

Throwing Poké Balls is a vital skill for Trainers. Sharpen their aim in this game to help catch those elusive Pokémon!

You will need

  • Soft balls
  • Permanent markers

Before you begin

  • If there’s time, decorate your foam or sponge balls to look like Poké Balls. Poké Balls are items Trainers use to catch wild Pokémon.
  • Change the challenge of the game by allocating different rules to the different Poké-Balls.


A drawing of the Pokémon Great Ball. This spherical object has a blue top half with two red stripes and a white bottom half. There is a grey button, outlined in black, in the centre.
A drawing of the Pokémon Quick Ball. This spherical object is blue and decorated with yellow lightening bolts connecting in in the middle. There is a grey button, outlined in black, in the centre.

Great Ball

This Poké Ball gives Trainers double the chance to successfully catch a Pokémon. The top of the ball is blue with two red accents, and the bottom is white. The band is black and the button is white or light gray.

Quick Ball

This Poké Ball can be used by Trainers to catch wild Pokémon. They are blue with wild yellow stripes and a misshapen triangle formation in the middle. The band is black and the button is white or light gray.

Play the game

  1. Split the group into two teams. If there’s lots of people in your group, run more than one game at the same time. You could have each team represent a Pokémon Gym.
  1. Explain that everyone is a Pokémon Trainer and that the foam or sponge balls are Poké Balls. The aim of the game is to throw or roll the balls through the legs of the opposing team. Pokémon live all over the world, and not just in wide open spaces!
  1. Each team should line up facing one another, standing with their legs apart and their heels touching the feet of the person behind.
  2. Give each team their Poké Balls and begin the game. The Trainers should pick their targets carefully and throw the Poké Balls between the legs of the opposing team. Trainers may use their hands to bat away balls thrown in their direction. At no point should any Trainer move their feet or close their legs.
  3. Trainers who have a Poké Ball go between their legs are out. They should step out of the line and their teammates should shuffle up to fill the gap. Trainers who are out may collect thrown Poké Balls for their teammates in the line to use.
  4. Play until a team loses all of its Trainers or until time’s up. The team with the most remaining Trainers in its line is the winner.


Catching lots of Pokémon means getting out there and throwing lots of Poké Balls! What kinds of techniques did you use to throw or roll your Balls during the game? Throwing is helpful for team sports too, like football, rugby, cricket and tennis, as well as individual sports like shot-put and javelin. Aim is important in all of these just as it is when catching Pokémon, so it’s always a good idea to practice your throwing skills.


All activities must be safely managed. Use the safety checklist to help you plan and risk assess your activity. Do a risk assessment and take appropriate steps to reduce risk. Always get approval for the activity and have suitable supervision and an InTouch process.

Active games

The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed.