
Sneak past a Snorlax
You will need
- Scissors
- Pokémon cards (alternatively, print and cut out the attached examples)
Before you begin
- Ask young people if they are happy to bring in their own Pokémon cards to use in the game. Alternatively, print and cut out the ‘Pokémon images' sheet.
Play the game
- The person leading the activity should ask for a volunteer to be Snorlax. Snorlax should sit down in the centre of the playing area.
- Everyone else is a Pokémon Trainer. Each Trainer should sit in a circle around Snorlax. The person leading the activity should place the Pokémon cards close to Snorlax, inside the circle. These are wild Pokémon that the Trainers need to catch.
- Snorlax should close its eyes and ‘sleep.’ The person leading the activity should then move quietly around the circle and choose Trainers by tapping them on the shoulder. Chosen Trainers should try to retrieve one of the Pokémon cards without making a sound.
- If Snorlax hears anyone moving towards them, they should open their eyes. Snorlax should then chase the Trainer who was seen around the circle. If the Trainer makes it back to their place, the game can continue as before. If Snorlax catches the Trainer, they should swap places, so the Snorlax becomes the Trainer and the Trainer becomes the Snorlax.
- The first Trainer to ‘catch’ a Pokémon is the winner.
Reflection
Pokémon Trainers need patience, skill and, when Snorlax wakes up, lots of speed, if they want to catch rare Pokémon! The trick was to move quickly and quietly. Snorlax will wake up when they hear footsteps, but they’ll probably wake up anyway if Trainers move too slowly. Trainers, was it hard to move in this way and get by Snorlax? Snorlax, how hard was it to hear the Trainers moving closer? Did anyone come up with a method, like moving very fast or making noises to distract Snorlax, which helped them do well?
Safety
All activities must be safely managed. Use the safety checklist to help you plan and risk assess your activity. Do a risk assessment and take appropriate steps to reduce risk. Always get approval for the activity and have suitable supervision and an InTouch process.
- Active games
The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed.
- Scissors
Supervise young people appropriately when they’re using scissors. Store all sharp objects securely, out of the reach of young people.